Game Design - Common Barriers and Solutions
This talk was part of the InclusiveGameLab project, funded by the German Ministry of Research, Technology and Space (BMFTR).
The project was carried out by the University of Applied Sciences (TH Köln) in collaboration with the Department for Youth Media Culture (fjmk NRW).
The InclusiveGameLab ran from September 2024 to February 2026 and aimed to promote inclusive access to digital games.
This talk was created as part of the project and published as part of our Open Educational Resources archive.
Licence: Creative Commons Attribution Share Alike 4.0 International
Keywords: gaming, Digitale Spiele, digital games, game design, Accessibility, Behinderung, disability, Barrierefreiheit, Spiel (Spielen, Spiele), Behinderung (Behinderungen)
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