Development of a Digital Escape Room
This document gives insight into the background, functions, and possible use of a developed digital escape room.
The room was created as an assignment for the completion of the ICF Facilitator course, offered by the WHO. Transforming content from a PPT format into a Google website was inspired by Adrijana Krebs (EDUdig project). Design and content were inspired by a student project group, which had developed the escape game WEscape.
This 50-minute game is developed to improve person-centred, interprofessional collaboration based on ICF. It consists of four quizzes, which start with background knowledge and exploring ICF codes in the ICF browser. A case of a 10-year-old girl with cerebral palsy serves as a basis for a role-play, in which shared-decision making shall be exercised. Information shall be sorted per ICF domain and additional information can be invented. Finally, a broader view of the ICF framework is established, before the learners access a code to exit the room.
Find the game here: https://sites.google.com/view/escape4health - Consider time to introduce and feedback!
Licence: Creative Commons Attribution Share Alike 4.0 International
Keywords: ICF, digital game, training, educatieve escape room
Activity log
